1. GEAR:

BIS (T14 gear) | Dungeon | Rep/Crafting:

2. STATS:

  1. Strength!
  2. Hit Cap (7.5%) > Expertise Cap (7.5%) > Haste > Crit > Mastery

3. REFORGE:

  1. Hit Cap: If not capped, reforge weakest stat into hit
  2. Exp Cap: If hit capped, but not expertise capped, reforge weakest stat into expertise
  3. Haste: If hit capped and expertise capped, reforge weakest stat into haste

4. GEMS:

  1. Meta: Reverberating Primal Diamond
  2. Red: Bold Primordial Ruby
  3. Yellow: Quick Sun's Radiance
  4. Blue: Lightning Wild Jade

Note: Strength gems are better when in pre-raid gear. As you get t14 gear on up, haste gems should replace strength gems. Also, you should try to reforge into hit and expertise and not use gems.

5. TALENTS:

Retribution Talents

All of these talents are interchangeable as you would like. These are the ones that are theorycrafted to give you the highest DPS.

6. GLYPHS:

  1. Glyph of Avenging Wrath - heals 1% of max health every 2 sec for 20 sec.
  2. Glyph of Divine Protection - reduces magic reduction of DP by 20% but adds 20% physical damage reduction.
  3. Glyph of Divine Storm - heals caster for 5% max health.
  4. Glyph of Double Jeopardy - Judging increases damage of next Judgment by 20%, but only if 2nd Judge used on different target.
  5. Glyph of Harsh Words - Your Word of Glory can now also be used on enemy targets, causing Holy damage approximately equal to the amount it would have healed. Not supposed to work with Eternal Flame.
  6. Glyph of Immediate Truth - increases instant damage of SoT by 30%, but reduces Censure by 50%
  7. Glyph of Inquisition - reduces Holy bonus by 15% (bonus becomes 15%), but increases duration by 100% (Crit chance bonus remains unchanged at 10%)
  8. Glyph of Mass Exorcism - makes Exo melee-range-only, but causes 25% damage to all targets within 10 yds of primary target.
  9. Glyph of Templar's verdict - take 10% less damage for 6 sec after using Templar's Verdict.
  10. Glyph of Word of Glory - increases your damage by 3% per HP spent after you cast WoG or Eternal Flame. Lasts 6 seconds. Only works on WoG heals, does not function with Glyph of Harsh Words.

Of those available, Double Jeopardy is a DPS increase where there are 2 important targets. Templar's Verdict is a pleasant passive, since up-time is relatively high. Mass Exo is better than the tooltip - apparently your active target takes a full 100% and all subsequent hits are at 25%. This means the trade off is loss of range vs 25% Exo on every target beyond the first - a situational choice.

Immediate Truth and Inquisition are significant DPS losses. IT is a loss after approx 5 (yes, five) seconds of combat.

Minor:

  1. Your choice, but if you're a true paladin you'll take Glyph of Righteous Retreat.

7. INSTRUCTIONS:

Paladin DPS is based on priority:

  1. Inquisition (2 or 3 HP)
  2. 5 Holy Power (or Hand of Light proc) Templar's Verdict
  3. Hammer of Wrath when target is below 20% or during Avenging Wrath
  4. Exorcism
  5. Art of War Exorcism
  6. Crusader Strike
  7. Judgement
  8. 3 Holy Power Templar's Verdict

Unloading, aka Musou Mode:

  1. Guardian of Ancient Kings
  2. Avenging Wrath
  3. Execution Sentence

If you have the Sanctified Wrath talent you can cast all of them at the same time due to them having the same duration, otherwise cast Guardian of Ancient Kings first and wait 10 seconds before casting Avenging Wrath so you'll have the maximum benefit of the stacking strength buff. Execution Sentence buffs with Strength. Try to use after receiving a strength buff.

Try and use these when you have ~20 seconds uninterrupted uptime on the boss, and not in an add phase.

8. SEALS and STRIKES:

  1. Single Target:  Seal of Truth, Crusader Strike, Templar's Verdict
  2. 2+ Targets: Seal of Truth, Hammer of the Righteous, Divine Storm
  3. 4+ Targets:  Seal of Righteousness, Hammer of the Righteous, Divine Storm

9. ADDONS:

  1. CLCRet
  2. WeakAuras

10. QUESTIONS:

Contact:

  1. Mslduth